Thinking about the wide array of features that Blender has, almost competitive with many commercial 3D suites, I want to transform a 2D old project into a complete 3D model and much more. After collecting a lot of howtos, video, tips and so on, it's time to learn on how I can use it to improve and enhance my projects. So I want to start a new series of small tutorials on the features included in Blender such as modelling, texturing, rendering, animation, gaming and physics, with applying them in a real architecture design.
There are a lot of resource on these topics, sometimes it is possible to reach a result in many ways... that's awesome but can be a waste of time in the searching of the best method which fits on me. The only solution is to start to experiment and train yourself with a target.
My existent 2D project was the qualification of an old stable in offices, but this time I want change and transform it, probably in an agritourism (I haven't yet decided). This is the original state:
|Original CAD project||A clunky attempt to transform it into 3D!|
Below there are the possible articles and topics:
- Import DXF into Blender & fast settings
- Latest features in Blender for CAD users
- Modelling from 2D to 3D, techniques and my way
- Modelling the details
- Create the nature: plants, grass and water
- Add people and other objects
- Rendering outside
- Rendering inside
- Internal and external renders for Blender: pros and cons
- Publication of the final 3D model in PDF documents and websites
- Merging 3D model into a 2D photo
- Animation and physics
- Camera tracking
- Game engine to create a walk-through
- Demo reel
- Cycles? Probably after I will get a powerful hardware!
It shouldn't be too much ambitious, should it? Yet I suppose it's the only way to acquire these skills. Anyway I won't put complete and exhaustive tutorials (i.e. boring guides), but highlight the best practise that I found on internet, sometimes describing my variations, whenever will be necessary.