Thinking about the wide array of features that Blender has, almost competitive with many commercial 3D suites, I want to transform a 2D old project into a complete 3D model and much more. After collecting a lot of howtos, video, tips and so on, it's time to learn on how I can use it to improve and enhance my projects. So I want to start a new series of small tutorials on the features included in Blender such as modelling, texturing, rendering, animation, gaming and physics, with applying them in a real architecture design.
Recently it was released the 2.68 version of Blender, but already from the previous one there are an interesting feature and two useful addons for architectural measuring and modelling in 2D: Ruler/Protractor, Edge Tools VTX, Edge Tools, ArchimeshNEW and Window Generator 2NEW. Let me introduce them using some screencasts.
First of all, I suggest you to install the last Blender version via PPA on your Ubuntu (or Debian derivates), you have to type the following text in the terminal:
After importing DXF in Blender, some problems start immediately because the common commands present in any CAD don't exist in Blender, or simply aren't so simply to use as in the classical drawing software. Where is the offset? How can I put the quotas? And so on... Fortunately there is PROCAD that helps the users to fix some aspects of own imported sketch. Let's see how install it and translate the UI in English.
If you need a powerful and versatile 3D software not only for modelling and texturing but also for creating interactive applications, you should have to try Blender. Sometimes its interface can appear very different and problematic than typical software, as AutoCAD for example. But with a little of settings and of course patience and time, it's possible to overcome the initial shock and to import own 2D DXF file in this program. Let's see how.
I made some experiments about the embedding of interactive 3D objects into PDF documents with LaTeX, but the results don't satisfy me. The big problem is localized in U3D conversion of my 3D content, whereas the writing of TEX file and compiling with pdflatex, once I had loaded the movie15 package and read the instructions, is very easy and fast.
There are two main items to include 3D graphics in your PDF documents:
When I want to insert a 3D image in my articles, I make many attempts to find the best compromise between view and disposition of the scene, sometimes without getting discrete results and hiding particulars. Well, I should insert the real 3D object and give to the user the possibility to control it, shouldn't I?